Jul 7, 2024 · Dual Wield Penalty [edit | edit source]. Two attacks at +2 with +3 damage. Feats . Three attacks at -2/0, lower chance of a critical hit, but higher damage. Two-Weapon Fighting 5e Basic Rules When you take the Attack action and attack with a light melee weapon that you're holding in one hand, you can use a bonus action to attack with a different light melee weapon that you're holding in the other hand. On the other Dueling only applies when using a singlehanded weapon: single lightsaber, vibrosword, or pistol. Benefit: Your penalties on attack rolls for fighting with two weapons are reduced. Great Weapon Fighting. You can make one extra attack each round with the secondary weapon. A properly equipped and built Critical Strike Jul 27, 2018 · Some classes and characters are better at duel wielding notably Hanharr and weapon master/marauder and soldiers because they have the feat progression and or strength to tank the penalties effectively, but duelling is more effective for most classes. No, the Two Weapon Fighting feats only apply when actually using two weapons, or when using a double bladed weapon. Jun 17, 2022 · Superior Two-Weapon Fighting & Superior Weapon Focus - Lightsaber (unlocked after choosing requisite Prestige Class) Star Wars: Knights of the Old Republic 2 is currently available on PC The bug negates the penalties that two-handed weapons suffer from. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* KotOR PC Review; KotOR Xbox Review; KotOR PC Preview; KotOR Interview; Two-Weapon Fighting; Uncanny Dodge 1; Uncanny Dodge 2; Wookiee Toughness; Wpn Fcs (Blaster Dec 7, 2016 · But I recommend 2 weapons over 1, because it means double upgrades. Rifles largely get the shaft in the KOTOR games. The advantage of rifles/heavy weapons is that they generally inflict more damage than a single pistol so reducing the need to use feat picks for two weapon fighting to be able to use two pistols effectively if you want other feats instead. At certain levels, your character will get to choose between an Ability Score Improvement Feature or a Feat. If you use a "balanced" weapon in the off-hand, you get +2 to your main-hand attack, which partially offsets the dual-wielding penalty. (Light) Armor Jul 21, 2016 · So I don't know how many people are aware of it, but there is a bug between Two-Weapon Fighting and all Double-Bladed weapons in KotOR I. Although the feats have been revised heavily for both games, that principle remains the same. So a full-length blade in your main hand and a "balanced" short blade in your off hand is probably the ideal dual-wielding configuration. Superior Two-Weapon Fighting III. They tend to have more impressive effects, but can only be used by very healthy individuals. Aug 29, 2023 · Bonus Feat: Two-Weapon Fighting, Improved Two-Weapon Fighting, Master Two-Weapon Fighting; D-Package implants are larger and more intrusive than other types. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* In actual gameplay, a two weapon fighter will demolish almost any opponent faster and more successful than one with the dueling feat (from around level 10). With Master Dueling it's +3, so the difference in chance to hit can be up to 15-25%. See Two-Weapon Fighting. an enemy's attack). A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Duelling feats count when using a single blade or Lightsaber, or a single pistol. Until you complete that feat line, you may need to switch to a single blaster, at least against opponents with higher defense, to avoid misses. Since rifles and heavy weapons do not have an off hand attack, there is no effect from Two Weapon Fighting. A properly equipped and built Critical Strike The benefits of two weapon fighting are actually even greater with Power Hit and Critical Strike. There are two choices when fighting at range. Feb 24, 2005 · All Activity; Home ; Legacy (General Discussion) Star Wars Knights of the Old Republic II: The Sith Lords ; Star Wars: General Discussion ; Superior Two-Weapon Fighting Jun 29, 2024 · For example, a character with 20 Strength (STR +5) would be granted the following damage bonuses: +5 when unarmed or equipping a stun baton +7 (1. In kotor 1/2 does two handed weapon fighting/dueling work with blasters? and is it best to be consular/guardian/sentinel when using blasters thanks. In actual gameplay, a two weapon fighter will demolish almost any opponent faster and more successful than one with the dueling feat (from around level 10). Vibroblade, Rodian Blade, Ryyk Blade) in your off-hand to minimize the hit penalty. But wait! Jul 27, 2018 · Some classes and characters are better at duel wielding notably Hanharr and weapon master/marauder and soldiers because they have the feat progression and or strength to tank the penalties effectively, but duelling is more effective for most classes. You don't add your ability modifier to the damage of I have the Improved Two-Weapon Fighting feat using a lightsaber and a vibroblade. The only exception is in the Xbox version of KOTOR 1, where the double My idea was for a Dexterity-based Scoundrel with Two-Weapon Fighting. Since two sabers allows for four crystals you could also bump up your attack bonus, taking care of that pesky Two-Weapon attack penalty. Jan 10, 2024 · Damage: Physical (slashing), 2-12 (2d6); Critical Threat: 20-20,x2; Balanced: +2/+0 vs. A properly equipped and built Critical Strike You do not benefit from the dueling feat while using this fighting style nor do you incur penalties from two-weapon fighting style and therefore nor do you get +attack bonuses to mitigate the (non-existent) penalties from two-weapon fighting style TWF: Means "two weapon fighting". A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* However, you are better off using Canderous as a melee fighter, as his high starting STR make him an excellent teammate for doing some dual wielding vibrosword carnage. The Double Bladed saber itself has a little more base power th The benefits of two weapon fighting are actually even greater with Power Hit and Critical Strike. Duelling only helps with single weapons that take up one hand (pistols, swords, lightsabers), and Two-Weapon Fighting only helps while wielding two of the above weapons or while wielding a double-bladed weapon. if a critical hit would normally double damage, it would triple damage when Power Blast was used). As described in this answer, Two weapon fighting has the advantage in damage at the early levels. Flurry is fun, but scoundrels can be pretty feat starved. The benefits of two weapon fighting are actually even greater with Power Hit and Critical Strike. According to Superior Two-Weapon Fighting I's description there's no level requirement (beyond being level 15 to select a Prestige class in the first place), these feats only unlock for a Jedi Weapon Master or Sith Marauder, and u/45607 has Master Two-Weapon Fighting, so it should be selectable (and is with a level 15 character I have that had Master Two-Weapon Fighting and became a Jedi Master two weapon fighting with the use of a balanced weapon brings your base attack to 0 (main hand) and -2 (off hand). Any off hand attack No. You can stand back and have a shoot out (provided your enemy does not close in on you) or you can charge in and close the distance. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Dec 7, 2016 · But I recommend 2 weapons over 1, because it means double upgrades. Using two weapons or a double-bladed weapon normally incurs an attack penalty, which depends on whether or not the attacker has any Two-Weapon Fighting feat and a balanced weapon (which adds Small Offhand Bonus 2 to the attack(s) of the main hand): Feb 15, 2019 · Let's first dive into just what Two-Weapon Fighting is and does. If you're going to be using Flurry or Power Attack a lot then you probably don't want things that increase your chance to miss - there's a reason two-weapon fighting and Flurry is called a flurry of misses However, you are better off using Canderous as a melee fighter, as his high starting STR make him an excellent teammate for doing some dual wielding vibrosword carnage. I took the Two-Weapon Fighting feats as early as possible, on the theory that two blasters equals more Sneak Attacks equals more damage. It does a huge 6-19 damage. Dec 7, 2016 · But I recommend 2 weapons over 1, because it means double upgrades. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Two-Weapon Fighting probably isn't worth using until you get at least a couple points in it, regardless of level, because to-hit penalties for wielding two weapons are pretty severe prior to that. Two-weapon fighting struggles noticeably during the early game unless you give yourself 18 STR at character creation. KotOR II Preview; Banshee E3 Preview; Media . Hokey religions A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Jul 27, 2018 · Some classes and characters are better at duel wielding notably Hanharr and weapon master/marauder and soldiers because they have the feat progression and or strength to tank the penalties effectively, but duelling is more effective for most classes. Kotor two wéapon fighting blaster rifle No. Duelist only applies if you're using a one handed weapon (aka 1 vibroblade/lightsaber) while 2 handed fighting applies to having two one-handed weapons or one two-handed weapon. A properly equipped and built Critical Strike With two-weapons or a double weapon, you get an additional attack, but at a penalty to hit. I'm also a fan of the implant feats, at least the first tier for the basic implants. Jun 17, 2008 · D20 rules, which KotOR is based on, use the Two-Weapon Fighting feats for both a weapon that requires both hands to use and two weapons (one in each hand). Two weapons, the off-hand weapon balanced, with two-weapon mastery Three attacks, two at 0/0 and one at -2/0. 16 votes, 10 comments. Critical Strike will lower my defense, but I've got a pretty high DEX and can boost it further with the right items. Most of the posts about this on the internet are rather confusing about the answers. So already dueling is +6 str and dex better than two weapon fighting and +10 vs the off hand. A double blade is inferior, meaning Bastila, despite coming default with one, would be improved if you later switch her to duel sabars with 4 crystals. I won't copy over all of the Two-Weapon Fighting probably isn't worth using until you get at least a couple points in it, regardless of level, because to-hit penalties for wielding two weapons are pretty severe prior to that. Two-weapon fighting lets players dual wield blasters which is what players want. A properly equipped and built Critical Strike In actual gameplay, a two weapon fighter will demolish almost any opponent faster and more successful than one with the dueling feat (from around level 10). The advantage of single-weapon fighting is higher accuracy (usually stops being an issue around midgame) and higher defenses (up to you whether this is valuable). I finally got around to playing Star Wars: Knights of the Old Republic recently, Weapon Damage -- 1 to 32 Fighting Styles -- Duelling, Two-Weapon Fighting (unbalanced), Two-Weapon Fighting Dec 7, 2016 · But I recommend 2 weapons over 1, because it means double upgrades. Master Dueling also grants Attack: +3, whereas Dual Wield Penalty is 0 main hand / -2 off hand with Master Two-Weapon Fighting and a balanced weapon (Double-Bladed Lightsaber, or Short Lightsaber in the off hand). I recall in the Xbox version of the game that there was no penalty for using a double-bladed lightsaber even if you neglected to take the two-weapon fighting feat. The best pistol in the game is Cassus Fett's Heavy Pistol. Two Weapon Fighting eliminates the attack penalty imposed when you have an off hand attack. Advertisement . Therefore, Two Weapon Fighting (which reduces the off hand attack penalty) has no effect on double bladed lightsabers (and is not needed at all). A properly equipped and built Critical Strike A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Dec 7, 2016 · But I recommend 2 weapons over 1, because it means double upgrades. Jun 19, 2022 · Star Wars: Knights of the Old Republic (KOTOR) All of these need to be raised to, or above, 15. Why? More attacks and more punishment per successful attack. Jul 24, 2003 · Two Weapon fighting: Both weapons deal damage in the same round. Two-Weapon Fighting probably isn't worth using until you get at least a couple points in it, regardless of level, because to-hit penalties for wielding two weapons are pretty severe prior to that. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Aug 29, 2023 · Feats Required: Weapon Proficiency - Melee Weapons to use one or two melee weapons (most can be dual wielded, or are two-handed weapons), a feat which is granted to all classes except Droids (who cannot even select it). Feats are special talents or expertises that provide special capabilities to characters. Jul 27, 2018 · Some classes and characters are better at duel wielding notably Hanharr and weapon master/marauder and soldiers because they have the feat progression and or strength to tank the penalties effectively, but duelling is more effective for most classes. However, you are better off using Canderous as a melee fighter, as his high starting STR make him an excellent teammate for doing some dual wielding vibrosword carnage. true. Wielding a single lightsaber can be used to For Star Wars: Knights of the Old Republic on the Xbox, a GameFAQs message board topic titled "Two-Weapon Fighting on a Scout/Consular - need tips". . It is only if you play the Consular/Jedi Master/Sith Lord path (with fewer feats) that you may have to choose one way over the other from the beginning. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Here’s a build I put together: Attributes STR: 12 DEX: 18 + 4 AP = 22 CON: 12 INT: 10 WIS: 12 CHA: 15 + 1 AP = 16 Feats: Improved Two-Weapon Fighting, Master Two-Weapon Fighting Dec 21, 2021 · Two-Weapon Fighting is a Feat in Pathfinder: Wrath of the Righteous. Two-weapon fighting mitigates the penalty to attack rolls that you suffer when you fight with a double-bladed sword/saber or with two pistols/swords/sabers. May 4, 2024 · Additionally, the critical multiplier is increased by 1 (e. e. Jul 15, 2008 · It's superior defensively. The only reason you'd want to get both is if you run two different weapon loadouts. A properly equipped and built Critical Strike Sep 2, 2022 · Level 1: Two-Weapon Fighting I Level 2: Weapon Focus: Melee Weapons Level 3: Implant Level 1 Level 4: Improved Two-Weapon Fighting Level 5: Improved Power Attack Level 6: Implant Level 2 Level 7: Toughness Level 8: Master Two-Weapon Fighting Level 9: None Level 10: Weapon Focus: Lightsaber Level 11: None Level 12: None Level 13: Weapon I recently started replaying KotOR and am running a dual wielding Jedi Guardian, and have all the two weapon fighting feats I was wondering if it’s better to use a regular lightsaber in the offhand for more damage or a short lightsaber for the 0/-2 effect Thanks in advance ! Blaster Rifles and Heavy Weapons are technically single weapons inasmuch as they only generate 1 attack per round (absent the use of Rapid Shot or Master Speed, of course), thus Two Weapon Fighting doesn't apply, but they occupy both hands, so Dueling confers no benefit. I recently purchased the IOS version of KOTOR 1 and was about to start a game. Rather confused if the bug for Two-Weapon Fighting still exists here. The penalty for your primary hand lessens by 2 and the one for your off hand lessens by 6. Jun 4, 2013 · Fighting at Range. Two-weapon fighting is a feat tree that allows you to negate penalties to your attack modifiers when using two weapons. Rifles and heavy weapons aren't affected by either. With Master Two-Weapon Fighting and a double-bladed or balanced off hand weapon (Short Lightsaber, short sword or vibroblade) it's 0 main hand / -2 off hand, otherwise it's -2 for both hands. There will never be a situation where both apply at the same time. So while the individual damages stay the same, you hit the enemy with both at the same time so that an additional damage # will I'm also noticing that when fighting multiple enemies of the same type, while switching back and forth from two long sabers to my double bladed in the middle of the fight just for fun, that even with all the same upgrades between the three sabers, no force boosts, no stim boosts, that one second my double blade is cutting more people down, and Two-Weapon Fighting probably isn't worth using until you get at least a couple points in it, regardless of level, because to-hit penalties for wielding two weapons are pretty severe prior to that. Let's first dive into just what Two-Weapon Fighting is and does. We would like to show you a description here but the site won’t allow us. The descriptions of each version's Master Rank: Jul 27, 2018 · Some classes and characters are better at duel wielding notably Hanharr and weapon master/marauder and soldiers because they have the feat progression and or strength to tank the penalties effectively, but duelling is more effective for most classes. Jun 13, 2005 · As long as you have enough feats, you can then invest in Master Flurry and Master Two Weapon Fighting (plus, of course, the Master Knight Speed power). The dueling and two weapon fighting feats are must have depending on your weapon loadout. You can use two - weapon fighting even when the one-handed melee weapons you are wielding aren't light. In most respects, this means two weapon fighting is the better choice here. Not to mention that two sabers means two sneak attack roles on stunned enemies. Image Gallery . I really love the idea of stealthing around and pulling out sneak attacks with double blades or dual-wielded sabers, and I was wondering if that was a viable way to approach the game, or what advantages or disadvantages my character would face as a result. Some without stating what platform says it's patched while others say it still works. She will do significantly more damage if purpose-built for melee (+5 Strength on level-up, Improved Two Weapon Fighting, Master Flurry, Medium Armour Proficiency and the equipment listed in the next paragraph) - about 35% more damage - but you might run into the problem of there not being enough decent equipment to go around. Neither the two-weapon fighting feats nor the dueling feats modify your combat capabilities with blaster rifles. Finally, if the first main hand attack is a critical hit, the target is knocked back unless they make a Fortitude save at a DC of the attacking character's level + twice the attacking character's Dexterity modifier. Attack penalty affects every attack in a combat round. Two-weapon fighting feats count when using one of the above in each hand, or when using a double-bladed sword or lightsaber. Base Series kotor two wéapon fighting blaster rifle Yes, I would suggest kotor two wéapon fighting blaster gun to a friend1911, framework, slides, components, add-ons, lower, 45 acp, recipient, upgrades, custom, kits, total, coltparts, samuelcolt, woodsman, commander, 1911 government. Power Strike will give you 40 extra damage. Feb 15, 2019 · Let's first dive into just what Two-Weapon Fighting is and does. Blaster rifles and heavy weapons do not incur that penalty to begin with, and so they do not "benefit" from the two weapon fighting feat because they do not suffer the penalty that TWF mitigates. two-weapon penalty The blade of this sword is an ebony black and notched along its length to give it a cruel and jagged appearance. A subreddit for fans of BioWare's classic 2003 RPG Star Wars: *Knights of the Old Republic*, Obsidian Entertainment's 2004 sequel *Star Wars: Knights of the Old Republic II: The Sith Lords*, and the upcoming *Knights of the Old Republic: Remake* Jun 16, 2015 · This is a little roundabout I started playing Star Wars: Knights of the Old Republic (not the MMO) out of nostalgia, and I noticed for the first time that it's actually based on a D20 system - in particular, the Star Wars flavor. You can fight with a weapon wielded in each of your hands. The only feats which affect your combat with blaster rifles/heavy weapons are the power blast/rapid shot/sniper shot feats as well as the weapon focus and weapon specialization feats. Character suffers defense penalty while using this feat and for 3 seconds afterwards (i. Double bladed weapons also have a penalty that needs two weapon fighting to mitigate it. As Dalinar said, make sure to equip a balanced weapon (e. Like Star Wars: Knights of the Old Republic (KotOR), Knights of the Old Republic II: The Sith Lords provides three separate Feat progressions for Melee Attacks: Flurry, Power Attack, and Critical Strike, each with three ranks, Basic, Improved, and Master. Two-weapon fighting will generally have higher damage output than single-weapon fighting. The two-bladed weapons were indeed supposed to be subject to Two Weapon Fighting etc; and on the PC updates I believe they are But on the XBOX the double bladed weapons don't need any skills, and they still do the best damage in the game In actual gameplay, a two weapon fighter will demolish almost any opponent faster and more successful than one with the dueling feat (from around level 10). A properly equipped and built Critical Strike Mar 20, 2022 · Until you master Two Weapon Fighting, you will have a greater to-hit penalty in your offhand. No. Jan 6, 2024 · This is made with the main hand when wielding a double-bladed weapon or two weapons. Dec 7, 2016 · But I recommend 2 weapons over 1, because it means double upgrades. 2x 1hs with this feat is the highest melee DPS option. Dec 24, 2016 · Protection only makes fights last longer, so your friends have more time to be hit with more damaging abilities. To answer your direct question, no Two Weapon Fighting does not apply to rifles and heavy weapons. g. You master fighting with two weapons, gaining the following benefits: You gain a +1 bonus to AC while you are wielding a separate melee weapon in each hand. 5 * 5) when equipping one melee weapon or lightsaber We would like to show you a description here but the site won’t allow us. Prerequisite: Dex 15. Jul 21, 2021 · The Two Weapon Fighting Feat Benefit: One extra attack with the offhand weapon per round Dual Wield Penalty: Two-Weapon Fighting -6 (main hand) / -6 (off hand) Improved Two-Weapon Fighting -4 (main hand) / -4 (off hand) Master Two-Weapon Fighting -2 (main hand) / -2 (off hand) The Dueling Feat +1-3 Attack +1-3 Defence when using a single weapon Jul 27, 2018 · Some classes and characters are better at duel wielding notably Hanharr and weapon master/marauder and soldiers because they have the feat progression and or strength to tank the penalties effectively, but duelling is more effective for most classes. I'm planning on dual-wielding, so I've picked up the feat chain Two Weapon Fighting. So you don't need to invest in Two-Weapon Fighting to use a Double-Bladed saber effectively (or any double-bladed weapon for that matter). I noticed I was missing a tonne of attacks so checked the log and saw I'm still experiencing -4 attack penalty in both hands despite feat saying a balanced weapon would reduce this to -2/-4. When using two weapons simultaneously (doesn't matter if that's dual wielding or double-bladed) you get a massive penalty to attack on both attacks: -6 for your main hand attack and -10 for your off-hand attack. I wouldn't take it for that, but two-weapon fighting also includes penalties on your to-hit rolls even at level 3. Dueling adds +3 attack and +3 defence - the equivalent of +6 strength and dexterity (minus the bonus damage). Yes, you want Two-Weapon Fighting with a dual saber, for the same reason. Vs. The Two-Weapon Fighting feat says it should affect all double-bladed weapons, but it doesn't, meaning that using a double-bladed weapon will not incur attack penalties like they should, even if a player has No, no benefit from duelling or two weapon fighting for rifles or heavy weapons. Adv Jedi Defense; Armor Prof. Interestingly at one point in K1’s development heavy weapons were supposed to get an extra attack from the second slot, essentially functioning the same a double bladed sabers, so likely would have benefitted from the two-weapon fighting stuff(if it had been properly implemented in the first place). koxv hdgxnao sjd hzobze lbcg acfe gweh fvqwy jbekpn eptzqt
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